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iZotope RX

iZotope RX Spectral Repair in RX 12: Modes, Settings and Test Results

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    Black rotary telephone with a coiled cord, closed-back headphones and a fine brush resting on a small porcelain dish of ink on a pale oak desk in warm morning window light
    A ringing phone in the middle of a take is exactly the kind of event Spectral Repair is built to remove.

    iZotope RX Spectral Repair is the RX Audio Editor module that removes a single unwanted event, such as a cough, a phone ring, a chair squeak or a dropout, by rebuilding the selected part of the spectrogram from the audio around it. In RX 12 it ships in RX Standard and RX Advanced; RX Elements has no Audio Editor, so it has no Spectral Repair. The module has four modes, Attenuate, Replace, Pattern and Partials + Noise, and the RX 12 Spectral Repair manual page caps how long a selection each mode can handle, from 4 seconds to unlimited.

    My rule is to choose the mode by what surrounds the damage, not by the damage itself. A noise bed, drums or an event that does not hide the wanted sound gets Attenuate at a light Strength. A gap in a steady tone gets Replace, repeating material gets Pattern, and vibrato or dense harmonics get Partials + Noise. Keep the selection tight, audition with Compare Settings, and split a hard repair into two passes instead of forcing one. Below: how to see and select the defect, what each mode and control does, the length limits, a step-by-step routine, the in-DAW Spectral Editor, the Sound Forge route and what published repairs show.

    What Spectral Repair does in RX 12

    Spectral Repair treats your selection as corrupted audio and repairs it with information from outside the selection. The manual names three ways it can do that: reduce the selection to the noise floor, replace it with audio from around the selection, or generate new audio that continues what surrounds it. Everything you choose in the module, from the tab to the Bands value, decides which material RX borrows and how much of it.

    iZotope's own list of targets reads like a location sound report: squeaky chairs, coughs, mic stand bumps, mobile phones ringing, door slams, sniffles, dropouts from broken audio cables, and fret or string noise from guitars. The common thread is an event that is short, visible on the spectrogram and separate from the sound you want to keep. A hiss or hum running under the whole file is a different job.

    Editions matter more here than with most RX tools. The module comparison in the RX 12 overview marks Spectral Repair for Standard and Advanced only, and RX 12 Elements is six DAW plug-ins with no RX Audio Editor at all. Spectral Repair also does not appear in the RX 12 plug-in list; inside a DAW, the related tool is the RX Spectral Editor plug-in, covered further down. If you are still choosing a version, my RX Elements vs Standard vs Advanced comparison sets the three side by side, and the iZotope RX hub collects every RX module guide on the site.

    RX 12 runs on macOS Sonoma 14.7, Sequoia 15.8 and Tahoe 26.x on Intel and Apple silicon Macs, and on Windows 10 22H2 and Windows 11 24H2, according to the RX Advanced product page. If the Audio Editor itself is new to you, start with the RX 12 tutorial for beginners and come back here for the repair work.

    See the defect before you select it

    Spectral Repair is only as good as your view of the problem, so the documented workflow starts by dragging the spectrogram/waveform transparency balance slider to the right until the spectrogram dominates. From there, three display settings decide whether the event stands out cleanly from the material around it.

    • Spectrogram type. The RX 12 spectrogram display page lists Regular STFT, Auto-adjustable STFT, Multi-resolution and Adaptively Sparse. Adaptively Sparse is the slowest to calculate, so keep it for close inspection of one tricky region rather than for scrolling a long file.
    • FFT size. A larger FFT shows tonal events more clearly but blurs time events. A whistle or a sustained ring reads best with a large FFT; a click or a bump reads best with a smaller one.
    • Color map range. Dragging or scrolling the Color Map ruler changes the displayed dynamic range, which reveals very quiet noises without touching the audio's gain. This is how a faint chair creak under dialogue becomes something you can actually outline.
    • Frequency scale. Mel is the default. Log runs down to 100 Hz and Extended Log down to 10 Hz, which is the view I would use for low thumps and stand bumps that otherwise hide at the bottom edge.

    Spectrogram Settings opens from the View menu, from the spectrogram's right-click menu, or with Cmd+Shift+comma on a Mac and Ctrl+Shift+comma on Windows.

    Select the event tightly

    The selection is the repair. RX rebuilds whatever sits inside it from whatever sits around it, so a loose box throws away good audio and a box that misses part of the event leaves a residue the module cannot see. The RX 12 interactive tools page lists eight selection tools with their shortcuts.

    ToolShortcutWhere it fits in a repair
    TimeTDropouts and gaps that cover every frequency
    Time-FrequencyRA cough, a bump or a click that occupies a clear box
    FrequencyFA narrow tone that runs across a stretch of time
    LassoLIrregular shapes such as a door slam's decay
    BrushBCurving events such as a squeak or a bird chirp
    Magic WandWHarmonic content around the click point; click the selection again to add its overtones
    Harmonic SelectionShift+Cmd+H / Shift+Ctrl+HCopying a selection onto the harmonics above it
    Selection FeatheringShift+FSoftening the edges of a selection

    Hold Shift to add a separate selection and Alt/Option to subtract from the current one. With Feathering disabled, RX still keeps a default 20 ms of time feathering on the selection, so the repair edges are never perfectly hard.

    Two habits from iZotope's guidance are worth copying. For a dropout, the dropout and gap walkthrough selects a small margin on both sides of the gap, because clicks form where the waveform was interrupted. For anything large, the manual notes that several smaller selections repaired one by one can be more accurate than one big selection. Follow both: margin around gaps, and small pieces for anything that spans more than one musical event.

    Choose the mode by what surrounds the damage

    Attenuate is the gentlest mode and the right first try whenever the wanted sound is still present under the event. Replace, Pattern and Partials + Noise all throw the selection away and rebuild it, so they suit damage that has wiped out the wanted sound. Which rebuild works depends on the material around the hole.

    ModeWhat it doesUse it forLongest selectionControl to watch
    AttenuateReduces spectrogram magnitudes in the selection to match the surrounding area; no resynthesisBackground noise, drums and percussion, events that do not completely hide the wanted signal, such as door slams or chair squeaksUnlimited with Vertical; 10 seconds with Horizontal or 2DStrength, Direction of interpolation
    ReplaceReplaces the selection completely with audio interpolated from the surrounding dataBadly damaged sections, such as gaps in tonal audio10 secondsBands, Surrounding region length
    PatternFinds the most similar part of the surrounding audio and uses it to replace the damageBadly damaged audio with background noise, or audio with repeating parts4 secondsPattern search range
    Partials + NoiseLinks harmonics on both sides of the damage by synthesis, follows pitch modulation including vibrato, fills the residual with the Replace methodSustained notes, vibrato and harmonically dense music4 secondsHarmonic sensitivity
    Decision path that starts with the question What surrounds the damage? and leads to Attenuate, Replace, Pattern or Partials + Noise, each with its maximum selection length
    Read the material around the defect first; the mode and its length limit follow from that answer.

    iZotope's own case studies match this logic. The dropout walkthrough picks Replace for steady audio with few harmonics, Pattern for repeating material such as vibrato, and Partials + Noise for harmonically intense music. The intermittent-noise walkthrough uses Attenuate to push a noise back, Replace or Partials + Noise to remove it, and treats Replace as the starting point, moving to Partials + Noise when the surroundings are heavily harmonic.

    Both guides date from 2014, the RX 4 era, and the dropout guide files vibrato under Pattern, while the RX 12 manual credits Partials + Noise with following vibrato. On a sustained sung note, start with Partials + Noise and compare Pattern against it. On drums, a strummed loop or anything that literally repeats, Pattern goes first.

    Settings that decide the result

    Bands and Surrounding region length change the result more than any other control, and both appear in every tab. Strength and Direction belong to Attenuate alone. The rest are specialists.

    RX 12 Spectral Repair Attenuate tab with Bands, Surrounding region length, Strength, Multi-resolution, Before/after weighting and Direction of interpolation, beside a spectrogram with a solid selection box inside a dotted surrounding-region outline
    The dotted outline is the audio RX borrows from; it grows and shifts as you move Surrounding region length and Before/after weighting. The values shown are an example, not defaults.
    ControlTabsWhat it changesWhen to move it
    BandsAll fourFrequency resolution of the repair; more Bands need a wider surrounding areaFewer Bands for short selections and transients, more for long tonal repairs
    Surrounding region lengthAll fourHow much audio around the selection RX uses, shown by the dotted outlineShorten it when the outline reaches into a different musical event
    Before/after weightingAttenuate, Replace, Partials + NoiseWhether RX leans on audio before or after the selectionWeight toward the audio before the selection when a drum hit follows the event
    Multi-resolutionAll fourFiner frequency resolution in the lows and finer time resolution in the highsTry it when a repair spans both a low tone and high transients
    StrengthAttenuateHow far the selection is pulled toward its surroundingsKeep it light on music so the instrument underneath does not thin out
    Direction of interpolationAttenuateVertical uses audio above and below, Horizontal left and right, 2D all four sidesVertical for selections longer than 10 seconds; on shorter ones, compare all three
    Pattern search rangePatternHow far RX searches for a replacement; 5 seconds means ±5 secondsWiden it when the repeat you need is further away
    Harmonic sensitivityPartials + NoiseHow many harmonics RX detects and linksLower it if the repair starts to warble

    The manual is blunt about Bands: "A higher number of bands doesn't necessarily mean higher quality!" It recommends the Compare Settings window for trying several band counts and modes on the same selection, and that is how I would set Bands: two or three candidates compared in that window, then keep the cleanest.

    Replace, Pattern and Partials + Noise interpolate horizontally only, which is why the Direction option disappears when you leave the Attenuate tab. Replace also has no Strength control, and the manual lists neither Strength nor Before/after weighting for Pattern.

    On Strength, the clearest published advice comes from zZounds' RX 7 Spectral Repair walkthrough. Its author turned Strength "all the way up to 4 to exaggerate the effect" on a snare repair and said that in a real session he would "probably use 1 or 2" so the snare would not thin out. That was RX 7's scale, but the lesson carries over: start low and raise Strength only while the instrument still sounds whole.

    The manual's tip on Before/after weighting is the one that saves drum repairs. If the unwanted event sits just before a transient such as a drum hit, weight the repair toward the audio before the selection so the transient does not smear into it.

    Selection length limits

    Only Attenuate with Vertical interpolation handles a selection of unlimited length. Attenuate with Horizontal or 2D and Replace stop at 10 seconds, and Pattern and Partials + Noise stop at 4 seconds.

    Mode and directionLongest selection
    Attenuate, VerticalUnlimited
    Attenuate, Horizontal or 2D10 seconds
    Replace10 seconds
    Pattern4 seconds
    Partials + Noise4 seconds

    A longer selection does not fail. According to the manual, processing automatically adjusts to a mode that can handle the length, which means the result may come from a different mode than the tab you chose. When an event runs past the limit, either switch to Attenuate Vertical on purpose or cut the selection into pieces and repair them one at a time.

    Step by step: a clean Spectral Repair pass

    This is the routine I recommend for any single event, from a cough in dialogue to a pop on a held chord.

    1. Keep an untreated copy of the audio before you start, as a muted track in your DAW or a duplicate file.
    2. Check that Instant Process [I] is off; with it on, every new selection is processed immediately.
    3. Drag the spectrogram/waveform transparency balance slider to the right, then set FFT size, color map range and frequency scale until the event stands out.
    4. Select the event with the tool that fits its shape, leaving a small margin around gaps and dropouts.
    5. Press Play Selection in the RX transport and listen to the selection. If you hear wanted sound in it, tighten the selection.
    6. Open Spectral Repair and choose the tab by what surrounds the event.
    7. Set Bands and Surrounding region length, then Strength and Direction for Attenuate, or Before/after weighting next to a transient.
    8. Open Compare Settings and audition two or three versions of the repair against each other.
    9. Click Render to apply the best version.
    10. Play the repair in context with a second or two of lead-in. If anything remains, undo and split the event into smaller selections or a second pass.

    Boom Box Post co-owner Jeff Shiffman describes the same discipline from his daily dialogue work: Spectral Repair on pops, ticks and other unwanted noises, reached from Pro Tools through RX Connect, with "a copy of the original, untreated audio" always kept on an inactive dialogue track.

    Repeated events: Find Similar and Instant Process

    When the same kind of noise repeats through a recording, set the repair once and let RX find and apply it. Both helpers below are Standard and Advanced features.

    Find Similar looks for events like the current selection, with Find Previous, Find Next and Find All buttons; lower Similarity values find more events. Instant Process [I] is a selection-tool modifier: once it is on, any new selection is processed immediately with the module chosen in the Instant Process menu, using that module's current settings. Its modes include Attenuate and Replace, which apply the active settings of the matching Spectral Repair tabs, as well as De-click, Fade and Gain. Hold Shift to build several selections, and RX processes them all when you release Shift.

    iZotope's hidden repair features article recommends exactly this for a squeaking kick pedal: Instant Process with Spectral Repair's Attenuate instead of select-and-render on every hit. My order is fixed: dial in Attenuate on one example in the module, confirm it with Compare Settings, then switch on Instant Process and paint the rest.

    Scale is the real cost. On a Steinberg forum thread about multichannel atmos, a feature-film sound editor said RX Advanced's Spectral Repair "works very well" on birds, but removing them from dozens of minutes of atmos took "a huge amount of time". Find Similar and Instant Process shorten that job; they do not make it automatic.

    Spectral Repair inside a DAW: the RX Spectral Editor

    The RX Spectral Editor is the in-DAW alternative, and it is a reduced Spectral Repair. It runs as an ARA plug-in included with RX 12 Standard and Advanced, and its processing modes are Attenuate, Replace, Gain, De-click and De-hum, with no Pattern and no Partials + Noise.

    RX Audio Editor Spectral Repair panel with Attenuate, Replace, Pattern and Partials + Noise tabs next to the RX Spectral Editor ARA panel with Attenuate, Replace, Gain, De-click and De-hum modes, a Process button and a First insert on the track tag, marked 1 to 4
    The Audio Editor module keeps Pattern and Partials + Noise; the Spectral Editor trades them for Gain, De-click and De-hum and must sit first on the track.
    FeatureSpectral Repair (RX Audio Editor)RX Spectral Editor (ARA)
    Repair modesAttenuate, Replace, Pattern, Partials + NoiseAttenuate, Replace, Gain, De-click, De-hum
    Attenuate controlsBands, Surrounding region length, Strength, Multi-resolution, Before/after weighting, DirectionStrength, Region, Weight, Direction
    Over-length selectionsAutomatically adjusted to a mode that can handle themOver 10 seconds, Attenuate Horizontal, Attenuate 2D and Replace default to Attenuate Vertical
    PlacementInside the standalone RX Audio EditorFirst plug-in on an audio track; not on instrument tracks or buses
    Auditioning and recallCompare Settings for trying versions side by sideNo host presets, no automation
    HostsNone needed; it runs in the standalone editorLogic Pro, Pro Tools, Studio One

    Host support needs care because iZotope's pages disagree on detail. The RX 12 Spectral Editor manual page lists Logic Pro 10.7 or higher (Rosetta only), Pro Tools 2024.6 or higher and Studio One 6.0 or higher, while the RX 12 overview and product page list Logic Pro 10.7+ as AU in Rosetta and Studio One 7 and Studio Pro 8 as VST3. In Studio One the plug-in runs as a VST3 Event FX on individual audio events, and the AU version is not supported there on macOS. The RX 12 plug-in formats include AU ARA on the Mac and VST3 ARA, all 64-bit only.

    Pro Tools users have the easiest path. Avid's RX Spectral Editor page says Pro Tools 2024.6 added it through ARA 2 and that it is available to all customers with active subscriptions and perpetual upgrade plans, downloaded through Avid Link or the Avid Account. In Pro Tools you open a clip with Clip menu > RX Spectral Editor > Edit, or add the editor to a whole track from the Elastic Audio/ARA selector or the Track menu. Right-clicking a clip and choosing RX Spectral Editor > Render commits the edits to a new audio file, and the same menu clears or bypasses the processing.

    The limits are practical ones. Playback must run for the editor to gather audio data, and after editing you stop and start playback again to update it. Apple Loops, compressed, flex and reversed regions need a bounce in place first. The editor outputs silence for stereo files on mono tracks and for regions whose sample rate does not match the session, and it is not supported by Selection Based Processing. Cmd/Ctrl+1 to 5 switch between Attenuate, Replace, Gain, De-click and De-hum, and Cmd/Ctrl+Enter processes the selection. The editor's undo history is cleared when you save the session, so keep an untreated copy of anything important.

    Production Expert's RX 11 review judged noise reduction inside the DAW more practical than round-tripping to RX and back, with Logic support limited to Rosetta as the downside. I agree for quick fixes: a cough or a mouth noise between lines is faster to fix in the timeline. Anything that needs Pattern, Partials + Noise or the full set of Bands and weighting controls goes to the Audio Editor. If you are on RX 11 and wondering whether to move up, my RX 12 vs RX 11 comparison covers what changed.

    Using Spectral Repair with Sound Forge Pro

    iZotope's Spectral Editor page documents setup only for Logic Pro, Pro Tools and Studio One, so for a Sound Forge Pro project the place to use Spectral Repair is the RX Audio Editor. My route is plain: save the file, open it in the RX Audio Editor, repair it there with the full four-mode module, and continue in Sound Forge with the repaired file. Keep the original next to it until the edit is approved.

    Sound Forge's own spectrum tools are for diagnosis. As my guide to the Spectral Analysis tool in Sound Forge Pro explains, Spectrum Analysis is a viewer and will not let you paint out an event such as a bird chirp. For ordinary clicks inside Sound Forge itself, the walkthrough on removing clicks and pops in Sound Forge Pro is the shorter path. For the bigger picture of how the two programs split restoration work, read iZotope RX 12 vs Sound Forge.

    When another RX module is the better tool

    Spectral Repair is for isolated events. Several RX modules beat it on specific jobs, and picking the right one first saves time.

    • Clicks. The Interpolate module repairs individual clicks below 4000 samples, and Instant Process in De-click mode uses Interpolate for selections that short. The Spectral Repair page itself says that with a time selection it gives higher-quality results than De-click on corrupted segments longer than 10 ms. My split follows that: short clicks go to Interpolate or De-click, corrupted segments longer than 10 ms go to Spectral Repair with a time selection.
    • Steady noise. Hiss, air conditioning or hum under the whole recording is a job for the noise reduction modules; my guide to removing background noise with iZotope RX covers them.
    • Speech under noise or reverb. When the problem is the whole background rather than one event, RX Dialogue Isolate separates the voice from noise and room sound.
    • Mouth noise. Lip smacks and clicks across a voiceover are a pattern, not a single event; the guide to removing mouth clicks without damaging speech covers that workflow.
    • Missing bandwidth. Spectral Recovery, an RX 12 Advanced module, adds missing frequencies to bandwidth-limited speech such as VoIP recordings. That is a bandwidth problem, not a single event, so it is not a Spectral Repair job.

    Outside RX, SpectraLayers is the obvious rival for painted repairs, and users disagree. One Steinberg forum user on macOS 15.6.1 finds RX's Spectral Repair "quicker and more precise" and round-trips audio to RX with RX Connect, while another calls SpectraLayers "clearly superior" for manual spectral repair. For the full field of options, see the best iZotope RX alternatives.

    Test results: what published repairs show

    The composite result from 11 published sources that describe concrete Spectral Repair jobs is consistent: mode choice decides the result, hard repairs take more than one pass, and the module works very well on isolated events but slows down across long material. The sources are two independent walkthroughs, four Steinberg forum threads, one editorial review and four iZotope case studies. None of them publishes a numeric quality score or a processing time under comparable conditions, so the composite is a count of repeated findings rather than a median.

    FindingSourcesWhere it shows up
    The right mode depends on the surrounding material4 of 11zZounds' sax-over-drums comparison; iZotope's dropout, intermittent-noise and distorted-vocal cases
    The module works well on isolated events4 of 11Steinberg forum reports on a pop in a held chord, birds in film atmos and RX as an external editor; Boom Box Post's daily dialogue work
    Hard repairs need two or more passes3 of 11iZotope's opera dropout, bicycle-bell and distorted-vocal cases
    Round trip vs in-DAW repair is a trade-off3 of 11Boom Box Post and a Steinberg user round-trip through RX Connect; Production Expert prefers working in the DAW
    Long material makes it time-consuming2 of 11The Steinberg film atmos report; iZotope's Instant Process advice
    SpectraLayers comparisons are split2 of 11Two Steinberg forum users, one favoring SpectraLayers and one favoring RX
    Attenuate Strength stays light on music1 of 11zZounds: Strength 1 or 2 rather than the maximum

    The mode finding is the strongest. In zZounds' walkthrough, Attenuate and Replace "seemed to be leaving a gap" when removing a saxophone note over drums, while Pattern "did an amazing job" of deleting the note and keeping the drums, after an adjustment of Surrounding region length. In iZotope's opera-and-orchestra dropout, Pattern repaired the gap but made the evolving chord change abruptly, and a second pass with Partials + Noise on the harmonic area fixed it. The bicycle-bell example in the intermittent-noise case took two passes as well: the ring first, the mechanical attack second.

    The most recent case, iZotope's distorted-track repair for RX 12, makes the same point from another angle. De-clip could not fix a burr on the word "stop", so Replace went on the low overtones and then again on the high-mid fizz. That is the multi-pass habit in its plainest form: one spectral component per pass.

    The user reports are short and positive about isolated events. A Steinberg forum user with RX Advanced described using it to fill the space left by a pop in a sustained chord and wrote "It works great!", and the film editor quoted above called the module one that "works very well" while warning how long it took across long atmos files.

    On RX 12 as a whole, MusicTech's review concluded that "RX is very much back to the top of its game", and my iZotope RX 12 review weighs the full release. Judged as a module, Spectral Repair is the most reliable way in RX to remove a single event, provided you choose the mode by the surroundings, keep Strength light and accept a second pass on hard material.

    Fixing a repair that sounds wrong

    Most failed repairs come from one of a handful of causes, and each has a direct fix.

    SymptomLikely causeFix
    A drum hit sounds smeared after the repairThe event sits just before a transientWeight Before/after toward the audio before the selection
    A gap or hole remains in music over drumsAttenuate or Replace cannot rebuild repeating materialTry Pattern and adjust Surrounding region length
    A chord changes abruptly after PatternThe borrowed material does not follow the chord as it evolvesRun a second pass with Partials + Noise on the harmonic area
    The repaired note warblesHarmonic sensitivity is high enough to add unnatural pitch modulationLower Harmonic sensitivity in Partials + Noise
    A short click repair sounds blurredToo many Bands for a short selectionReduce Bands; fewer Bands suit transients
    The instrument sounds thin after AttenuateStrength is set too highLower Strength and compare again
    The result does not sound like the chosen modeThe selection exceeds that mode's length limitSplit the selection or use Attenuate Vertical
    The Spectral Editor plays silenceStereo file on a mono track, or a sample-rate mismatchMove the clip to a stereo track or match the session sample rate
    Spectral Editor undo is gone after reopeningUndo history clears when the session is savedKeep an untreated copy of the clip on an inactive track

    My verdict: which RX edition you need for Spectral Repair

    RX 12 Standard is the edition I would buy for Spectral Repair. It has the full four-mode module in the Audio Editor, Find Similar, Instant Process and the Spectral Editor ARA plug-in. Elements cannot do this work at all. iZotope lists the module for Standard and Advanced alike, so buy Advanced for its other modules, such as Spectral Recovery, not for Spectral Repair.

    On the US iZotope store on October 20 and 21, 2026, the audio repair collection listed RX 12 Elements at $99, RX 12 Standard at $399 and RX 12 Advanced at $1,399, with RX Post Production Suite 9 at $1,799. MusicTech's RX 12 review lists $129 to update from RX 11 Standard and $269 from RX 11 Advanced. Trial terms and license options are in my RX price, trial and license guide, and the iZotope hub covers the rest of the range.