Author and tester
Erick Finn
Independent music producer and Sound Forge Pro editor. Erick Finn is an independent music producer who tests Sound Forge Pro for waveform editing, restoration, mastering and Windows audio workflows.
I am based in Germany and have written, recorded and mixed my own material since the mid-2010s, usually in home studios where the hardware is never as tidy as the signal-flow diagram. Sound Forge is the editor I open for mastering, restoration and post-production on individual files.
I started this site after Boris FX acquired Sound Forge from MAGIX in March 2026 because too many useful searches still ended on a Sony-era menu path or an old installer. Each guide names the build, the menu path and the result I checked. Product facts link to the vendor page used that day; corrections stay visible. Reach me through Facebook or X.
Latest guides
Every guide by Erick Finn
Audio RestorationAug 2026
Remove Vocals in Sound Forge: What Actually Works
Center cancellation can reduce a centered vocal; separately licensed stem separation is more selective, but neither guarantees a clean instrumental.
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Core EditingAug 2026
Time Stretch and Pitch Shift in Sound Forge
Choose whether duration, pitch, or both should change, then use the correct Sound Forge process and judge artifacts on the hardest passage.
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Core EditingAug 2026
Crossfade Audio in Sound Forge Without Level Dips
Build a crossfade by matching the edit point, overlap, gain and curve—not by placing two arbitrary fades on top of each other.
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Core EditingAug 2026
Fade In and Fade Out in Sound Forge: Clean Edges
Choose a fade shape for the sound—not the waveform alone—and use Graphic Fade when a simple linear edge is not enough.
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Core EditingAug 2026
Remove DC Offset in Sound Forge Without Guessing
Measure the average sample value first, correct meaningful DC offset once, then rerun Statistics instead of chasing harmless rounded numbers.
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Core EditingAug 2026
Sound Forge Channel Converter: Mono, Stereo & Swap
Understand the Channel Converter matrix before folding stereo to mono, duplicating mono, swapping channels, or repairing a routed recording.
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Core EditingAug 2026
Sound Forge Bit Depth and Dither: 24-Bit to 16-Bit
Make bit-depth conversion the final delivery step, add dither only when reducing depth, and avoid processing a dithered master again.
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Core EditingAug 2026
Sound Forge Auto Trim/Crop: Remove Silence Cleanly
Set Auto Trim/Crop thresholds and release time so Sound Forge removes real silence without cutting breaths, consonants or reverb tails.
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Core EditingAug 2026
Split a Long Recording into Tracks in Sound Forge
Turn one long recording into named, cleanly bounded track files with markers, regions and Sound Forge's Extract Regions command.
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Core EditingAug 2026
Sound Forge Markers and Regions: Navigate & Export
Use markers for exact positions and regions for complete selections, previews and separate-file extraction in Sound Forge.
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MasteringAug 2026
Sound Forge Wave Hammer: Compressor & Maximizer Guide
Set Wave Hammer compression and limiting in the right order, level-match bypass, preserve transients and verify the final Sound Forge render.
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MasteringAug 2026
LUFS Meter on Windows: Sound Forge, R128 & True Peak
A standards-checked Windows loudness workflow: read M, S, I, LRA and True Peak, choose the right target, and verify the rendered file.
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